﻿using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;

namespace TRPGDAS.Model.Equipment
{
    /// <summary>
    /// 武器类型
    /// </summary>
    public enum WeaponType
    {
        [Display(Name = "非武器")]
        Default = 0,
        [Display(Name = "双手钝器")]
        TwoHandedBlunt = 1,
        [Display(Name = "双手锐器")]
        TwoHandedBlade = 2,
        [Display(Name = "钝器")]
        Blunt = 3,
        [Display(Name = "锐器")]
        Blade = 4,
        [Display(Name = "贴身近战武器")]
        SpecialCloseCombatWeapon = 5,
        [Display(Name = "霰弹枪")]
        Shotgun = 6,
        [Display(Name = "手枪")]
        Pistol = 7,
        [Display(Name = "步枪")]
        Rifle = 8,
        [Display(Name = "狙击枪")]
        SniperRifle = 9,
        [Display(Name = "能量枪械")]
        EnergyGun = 10,
        [Display(Name = "弓箭")]
        Bow = 11,
    }
}
